Corona Renderer is a modern high - performance, photo - realistic rendering engine available for Autodesk 3Ds Max and MAXON Cinema 4D as well as as a standalone application. The Corona Renderer course in Dubai covers the entire Corona rendering process, from raw materials to lighting to the configuration of cameras and post - production.
Eligibility: This Corona Renderer course Dubai is ideal for aspiring 3D artists who wish to learn the creation of photorealistic images. Anyone interested to enroll in this Corona Renderer training in Dubai should have a basic knowledge of 3Ds Max.
Outline:
Corona Rendering
- Perspectives & Horizon Line
- Basic Rules of Architecture Photography
- Photographic Rules – Direction of the Look
- Photo Rules – Crop & Framing
- Photo Rules – Extras
- Using the Image Comp Helper Script
- Color Theory
- Practical Application of Color Theory
- The emotion of Colors & Storytelling
- Exposure & White Balance: Part 1
- Exposure & White Balance: Part 2
- Motion Blur & Light Streaks
- Render and Post Production of Panoramic Images 360º
- Publishing and Creating a 360 ° Panoramic Virtual Tour
- Creating a 360º Virtual Tour in The Viewer
- 360 Mono & Stereo Renders for GearVr
- Clipping, fisheye & Orthographic for floor Plans
- Match Camera – Interiors
- Match Camera – Exteriors
- Fisheye (corona 4.0)
Corona Rendering with HDRI
- Unique Lighting Method – Learning to observe references
- Practice – Observing a Reference & Applying the Technique with Sun & Sky
- Practice – Observing a Reference & Applying Technique with HDRI
- Understanding the Variables for Lighting – Corona
- Rectangular Lights, Lightmix & Portals
- Practice – Applying the Technique with Late Afternoon Refs
- Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
- Practice – Applying technique in indoor 7 different lightings
- Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
- Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
- Practice – Applying various techniques in 5 daylight interiors
- Practice – Applying the technique on Daylight interiors with HDRI
- Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
- Theory – Cloudy lighting for interiors
- Practice – Reproducing Cloudy lighting in interiors
- Practice – Reproducing 5 Night Exterior Lighting moods
- Practice – Night exteriors with many lights
- Practice – How to lit a city at night & HDRI x SKY
- Theory & Practice – Dusk light for interiors
- Practice – Night Light for interiors
- Sum Up – Optimizing techniques and light types
- Texture and Unwrap Mapping
UVWmap x UnwrapUVW
- Unwrap & Cylinder
- Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
- Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
- Unwrap – S road – Unfold Strip from loop & uvwXform
- Unwrap – UV x Texture Size
- Unwrap – Floor Generator, Curtains & Cushions
- Unwrap in Depth – Storage & Table
- Unwrap in Depth – Faucet
- Viewport Canvas
- Unwrap in Depth – Desk Chair
- Unwrap in Depth – Sofa – Symmetry
- Corona UVW Randomizer
- Intro to Corona TriplanarTex
- Using Corona TriplanarTex
- Corona TriplanarTex – Complex objects
- Creating seamless textures
- Advanced Seamless Textures - Diffuse x Albedo
- Creating textures for floor generator
- Creating Basic Textures – Reflection Glossiness & Displacement
- Creating advanced textures – House – PART 1 – Theory, Unwrap & Brushes
- Creating advanced textures – House – PART 2 – Diffuse, Gloss & Bump
- Creating advanced textures – Crossroads – PART 1
- Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
- Tile x Real World Scale x TriplanarTex (corona 1.7)
- Print Size Assistant
- Bitmaps x Procedures
Advanced Maps and Material
- Mask, Mix & Corona Mix
- Composite map
- Corona Layered Material
- Bitmap & UV Channels
- Composite & Layered – Practice – part 1
- Composite & Layered – Practice – part 2
- Composite & Layered – Practice – part 3
- Intro to CoronaAO
- Advanced Materials with CoronaAO
- Intro to CoronaDistanceTex
- Corona Distance Tex – Practice – Part 1
- Corona Distance Tex – Practice – Part 2
- Intro to CoronaRoundEdges
- CoronaRoundEdges – Practice
- Advanced Materials – Aged Bronzes
- Advanced Materials – Corten Steel
- Advanced Materials – Silk/Satin
- Advanced Materials – Stove & Fireplace Flames
- Advanced Materials – Translucent Marble
- Advanced Materials – Car Paint – Simple, Pearl & Flakes
- Advanced Materials – Dirty Wood Floor
- Advanced Materials – Sand
- Advanced Materials – Snow - Part 1 – Modeling & Accumulation
- Advanced Materials – Snow – Part 2 – Modeling: Paint Deform, Object Paint & Blobmesh
- Advanced Materials – Snow – Part 3 – Blobmesh to vegetations & procedural techniques
- Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
- Advanced Materials – Snow – Part 5 – Snow Materials
- Applying Snow Materials on a Complete Scene
- Advanced Materials – Dirty Metal Chest
- Advanced Materials – Asphalt
- Advanced Materials – Asphalt – Water Puddles
- Complex Materials – Boolean Material with CoronaDistance
Corona Extra Maps, Materials, and Tool35 Video
- Corona Bump Converter (corona 1.7)
- CoronaColor & Corona Improved Picker
- CoronaColorCorrect (corona 1.7)
- Corona Tonemap Control (corona 1.7)
- Corona FrontBack
- CoronaUserProperty
- CoronaWire
- CoronaMultiMap – Modes
- CoronaMultiMap – Randomization Tools
- CoronaRaySwitchMtl
- Intro to CoronaShadowCatcher
- Practice: CoronaShadowCatcher – Part 1
- Practice: CoronaShadowCatcher – Part 2
- CoronaBitmap & CoronaShadowCatcher
- Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
- Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
- Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
- Intro to Caustics (corona 4.0)
- Practice of Caustics
- Dispersion (corona 1.7)
- Intro to Hair & Fur
- Hair and Fur – Styling, Recomb & Dynamics
- Practice: Hair & Fur
- Hair and Fur – Intro to Materials without x with textures
- CoronaHairMtl (corona 1.7)
- CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
- Intro to CoronaSkinMtl (corona 1.7)
- Realistic Skins with CoronaSkinMtl (corona 1.7)
- CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
- CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
- OpenVDB & CoronaVolumeGrid (corona 2.0)
- Corona Proxy
- CoronaFractal
Vegetation and Corona Scatter
- Choosing the best vegetation models – Shape x Quality x Render time x Ram
- Organizing & Optimizing vegetation models
- Vegetation Materials: Theory & Practice with Colors
- Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
- Vegetation Materials: Theory & Practice with Textures –
- Translucency, Front_Back & Render time
- Practice: Vegetation Materials for Grassfields & Clovers
- Converting Materials of Premade Vegetation Models
- Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
- Intro to Corona Scatter – Part 2 – Regular Distribution (UV map) & Patterns
- Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering,
- Max limit & Temporal Consistency
- Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to
- Max Geometry & Scatter Lister
- Intro to Corona Scatter – Parte 5 Transformations, stepping, maps & Viewport Display
- Corona Scatter x Forest Pro – Interface & Functionalities
- Corona Scatter X Forest Pro – Library
- Corona Scatter X Forest Pro – Limit to Camera Visibility
- Corona Scatter x Forest Pro – Edge Mode & Corona Distance
- Corona Scatter x Forest Pro – Density & Scale
- Corona Scatter x Forest Pro – Altitude & Slope Range
- Corona Scatter x Forest Pro – Clusters & Multiple Scatters
- Corona Scatter x Forest Pro – Brushes Distribution – Part 1
- Corona Scatter x Forest Pro – Brushes Distribution – Part 2
- Corona Scatter x Forest Pro – LODs
- Corona Scatter x Forest Pro – Additional Tips
- Corona Scatter x Forest Pro – Forest Color
- Corona Scatter x Forest Pro – Corona Multimap
- Optimizing Forest Pro Materials
- Realistic Distributions – Grassfield
- Realistic Distributions – Cutting Grass on Edges
- Realistic Distributions – Wild Grass
- Realistic Distributions – Beech Hedges
- Realistic Distributions – Trees
- Realistic Distributions – Ivy & GreenWall
- Realistic Distributions – Foreground vegetations &
- Sky post - production
- Optimizing Corona Scatter Distributions
- Fruit Materials
Corona Scatter Advanced Techniques
- Wall Finishes
- Flooring
- Brick Wall
- Stone Wall
- Concrete with Grass
- People Distribution
- Road with marks and cars
- Cinema Seats
- Parking Lot
- Cities Distribution
Key Takeaways:
Upon completion of our Corona Renderer training, the candidate will be able to:
- Understand the complete rendering technique, color theory, and lighting with Corona Rendering
- Render interior and exterior scene using Corona Rendering
- Compose stunning graphics with Corona Renderer
- Creating realistic material
- Master workflow pros to make 3D renders
Accreditation:
Our Corona Renderer course in Dubai is accredited by ISO 9001: 2015 and the Knowledge and Human Development Authority (KHDA).
Why Learners Point:
Being one of the leading providers of the Corona Renderer training in Dubai, we have extensive experience in teaching relevant skills and knowledge.
Our Corona Render course offers the following advantages:
- Our Corona Renderer course Dubai is designed based on real - world scenarios, formulating and evaluating practical requirements
- Our Corona Render course strives to provide a reality check and insight into the requirements of a challenging role and how to fulfill it
- We also live interactive sessions and hands - on experience through assignments associated with the actual work environment
- To enhance the learning experience of our students we provide organized group sessions and integrated training modules in the Corona Render course
- Our discrete approach to career guidance enables our students to get successfully placed in renowned organizations