The coded minds club will help the children to specialise in technology, science, engineering and digital media. It consists of 4 clubs altogether, which are Technology Club, Digital Media, Engineering and Science.
The coded minds club will help the children to specialise in technology, science, engineering and digital media. It consists of 4 clubs altogether, which are Technology Club, Digital Media, Engineering and Science.
Clubs:
- Technology Club - Robotics, App Development & Game Development
- Digital Media - Film Making & Youtube Content Creator
- Science - Experiment with things around us using DIY kits
- Engineering - Structure Building & Innovation
Coded Minds is a leading outlet for the young ones to learn on point practical tech-enabled STEAM subjects. The primary focus is towards technology and technology linked subjects which are carefully curated on an ongoing basis with the latest digital trends in mind.
Areas Covered:
- Web
- Programming
- E-Business Development
- Games
Target Age Group:
4 to 16 years old and also for adults.
Focal Points Of Coded Mind:
- Practical based learning
- Interactive learning
- Learn from talented advisors and mentors
This training is developed by the Robotics Academy from Carnegie Mellon University, USA and it is designed to give you lessons on core computer programming logic and reasoning skills in the context of a robotics engineering.
This program will teach the young kids about electrical devices and circuits in a simple way by making a wide variety of digital systems.
The kids will learn to build models, acquire simple sensors and motors, configure behaviour with intuitive and icon-based and easy to use the software after plugging it into the computers.
This training will teach you about making and programming drones to fly and rescue. You will learn about Aerodynamics and design models that can run on water or land.
This course is designed to strengthen the understanding power and ability of the young children regarding the eight science and engineering practices with the help of solving problems, questions, prototyping, modelling, analyzing, interpret
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